2/21/2023 0 Comments Meltymap mathmod 9.15.1I am aiming at the t29 turret cheeck from an extreme angle and the crosshair is telling me I still have the chance to penetrate. The crosshair DOES NOT take into account the actual angle at which you are aiming at the enemy. The lower your penetration is, smaller is the arc of the angle you can penetrate from. Now, when we move the crosshair to a more thicker part of the armor which is 20mm, you can see that the the angle of penetration is more narrow which means you should probably fire only when the target is not much sloped. This is to say that the notch is theoretically anywhere on the green marker. NOTE: The green angle marker has a notch in the middle - to the left and right of the notch is how this crosshair takes into account WoT's mechanic of 25% of more or less chance of penetration. The angle marker becomes green and it indicates that we can penetrate this armor from a wide angle. XVM (Please see XVM notes below) 9.15 Ready. In the first picture you can see that our gun can penetrate 22mm of armor and the enemy armor on the spot we are aiming at is only 15mm. Listing mods here with the link to their last known update page and waiting for them to become officially 9.15 compatible or at very least 9.15 tested. The thicker the enemy's armor the more narrow will be the angle you can penetrate it from. Possible angle of penetration is measured on the crosshair from the upper part of the crosshair to the right part, making a total of 45 degrees angle: |_ The slope angle marker takes into account enemy's armor thickness and your penetration power. Here's my explanation, please correct me if I am wrong. Hello there, by a coincidence I was forced to switch to another crosshair today which happened to be MeltyMap's Mathmod Crosshair. I will use help that I get here to make video with explanation of all features in this crosshair mode for other confused people like me, but I need to understand this last bit that I just can't figure out on my own. I am sorry, I may be a bit stupid here but I would really appreciate help in understanding those two tools. Please don't assume I don't understand armor angling and bouncing etc, I just don't understand what this particular tool is telling me :( what is it meant to tell me? And that green arc to the left and right of this line. This line pointing up and right from center. I did some testing in team battle mode having my second account with tank I was aiming at trying to figure those two out and I just don't understand. "Possible to penetrate if target armor arc is less than this arc" and the +-25% penetration power". In the picture below, on the right side, middle of screen is description of two items from the center of crosshairs. Donated few times, I think with so often updates and compatibility problems solved etc it is worth subscription :) Anyway, crosshairs I am using from Aslain's pack are Meltymap's Mathmod and I love them. XVM WGID: XVM now requires you to link your wargaming ID to be able to use XVM stats.īit crazy at work so I might take a bit longer to update everything.I have been using Aslain's mod pack for long time and I love it. It is a nightly build so be warned, it could be unstable or not work at all. XVM NIGHTLY: There is a nightly XVM build which can be used. These are not officially supported or endorsed, make sure you download from reputable sources and always virus scan the extracted files I have been using Aslain's mod pack for long time and I love it. NEW MODS: A mod is not listed here, comment on this post with the most up to date link and the name of the mod and I will add it to the listĬHECK FOR VIRUSES: As with any 3rd party software, use these mods at your own risk. Change-log for MathMod-11.1 () 1) Support of graphing functions with complex numbers Zu+iv in 3D and 4D spaces (demo scripts: 'Complex3Dxx' and 'Complex4DSaddle') 2) Added support for HSV (hue, saturation, brightness) coloring model (script: 'ComplexDomainColoring') 3) Texture definitions (RGB and HSV) for parametric surfaces can. Mini Map modifications that passively provide information to the individual player without the use of active teamwork.ĮU is far more vague, but it would be good to heed the sentiment portrayed in the SEA and NA rules. Laser Reticle (red line starting from the gun barrel) Modified Tracer Display (case-by-case basis) Automatic use of Manual Fire Extinguisher Script automated use of manually activated equipment. "Lens scope" modification that removes tree leaves and alters bush transparency around the aiming reticle. This is a hotly debated issue, NA has some clear rules listed below.ģD-Skins with Display of Modules and Crew Positions Removal of trees, leaves and bushes or change transparency Gnomefather's historical realism gun sounds
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